Additional information about: Mixing Four Generations in the Workplace - DVD
Produced 2007
This Program is Also Available for Online Video Streaming!
Generation conflict costs billions of dollars in lost productivity to organizations like yours worldwide - not to mention the incalculable effects on motivation and morale. Now there's help with generational expert Cam Marston's new DVD course, Mixing Four Generations in the Workplace.
This program will educate and stimulate positive interaction among your people. It will also dramatically reduce workplace conflict and provide managers and supervisors with strategies for dealing with recruiting, retaining, and motivating, using the generational differences in a positive way.
- Generational context is not about age, but common experiences.
- Acknowledge your team's expectations, not just your own.
- Different is neither right nor wrong, just different.
- Age-ism is the death of any coaching strategy.
- Generational understanding does not take the place of concern for the individual.
- Different generations care about different approaches to the same problem.
- Technology is not universal - assess your team members' affinity level before making communication assumptions.
Program includes:
- Program One - Defining Four Generations in the Workplace - 18 Minutes
- Program Two - How to Deal with the Four Generations - 16 Minutes
Program includes: 2-program DVD; CD Support Package with 32-page Facilitator's Guide, 30-Page Participant Guide, Participative Exercises and PowerPoint Presentation. All support materials customizable and reproducible.
Online Video Steaming Option:
Pricing:
- Base package: 100 plays for $425 (minimum purchase) ·
- More than 100 plays are only $3.00 per play if purchased with the base package.
What is a play?
Beginning a program on a PC/Macintosh opens a three-hour viewing period which counts as one play. All programs can be completed in two hours or less.
License Term
Each license starts with a one year term. Purchasing additional plays extends the term for another year and any unused plays are extended as well. Otherwise, after one year, the term is ended and unused plays are lost. The license is terminated when all purchased plays are exhausted.
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