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Activites, Games & Simulations

Business Training Media offers a wide selection of corporate games, activities and simulations for team building, improving communication skills, problem solving, leadership, management and development, conflict resolution and more.
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The Rainforest Game

An insightful hands-on exercise, The Rainforest Game is designed to provide individuals and teams with the opportunity to experience collaboration across both internal and external boundaries.

Working within groups and across groups, participants build awareness of the importance of cooperation, challenges inherent in inter-team communication, and the significance of creating and sustaining effective partnerships.

Learning Outcomes

  • Learn how to collaborate effectively within and across groups
  • Apply skills to work across geography and distance
  • Break down communication barriers to creatively solve complex problems
  • Examine assumptions about how individuals and groups work together

How It Works

Small teams representing the member organizations of the consortium are challenged to complete a 5-foot long puzzle. Each organization, sponsoring a specific endangered species, has pieces of the overall picture as well as their sponsored animal. But because no one team has all the pieces, they must be able to work collaboratively in order to successfully complete the task at hand.

Following the activity, participants consider their experience in the context of real-life, organizational experience and discuss the 4 critical skills needed to effectively work across boundaries.

Uses for The Rainforest Game

Perfect as a stand-alone learning experience or as part of a larger training initiative, The Rainforest Game is highly adaptable and flexible. The discussions relating to the game may be focused in several areas including:

  • leadership
  • communication
  • problem solving
  • innovation
  • teamwork

What to Order/Product Contents

    Each Complete Game includes materials to simultaneously train 5 teams of 3-5 participants. (For smaller groups, it is possible to play with 4 teams of 3 participants. It is also possible to run multiple games at the same time.) All parts except for the Participant Guides and stickers are reusable. Participant Guides Refill 5-Packs are also available for individual purchase.

    The Complete Game includes:

    • 1 Facilitator Guide
    • 25 Participant Guides
    • 48-piece puzzle
    • 5 drawstring bags for puzzle pieces
    • Identification key
    • 5 laminated instruction sheets
    • 40 participant stickers
    • Canvas tote bag

    • The Rainforest Game $399.99
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Orchestrate Great Teamwork

Play out vital team skills such as leadership, creative problem-solving, planning, and communication, with our newest game, Maestro: The Team Performance Game. Hands-on and engaging, this interactive game leads to a rich and meaningful dialogue that prepares teams to perform more effectively in the workplace.

Teams are challenged when they rehearse to audition for the honor of playing at Carnegie Hall. First, they must decide who will lead the team as maestro. Then they practice together as an ensemble. But the problem is that they don’t know the name of the song they must perform - and they must play it using only hand bells. Worse yet, teams don’t gain access to the instruments until it’s time to audition! The activity draws to a close when teams perform and a winner is chosen by a select panel of judges.

Teams experience the real-life team dynamics in the process of forming team roles and responsibilities, planning, and execution. Infuse fun into your next training session. Maestro is the perfect kick-off for your team building initiative, team energizer, or standalone learning event.

Learning Outcomes:

  • Give teams the opportunity to experience problem-solving
  • Prepare teams and leaders to develop key team skills
  • Understand leadership under pressure
  • Learn what makes teams successful

(includes materials to train up to 4 groups of 4-8 participants at one time.)

Format: Game, 1 hour needed to complete game.

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A Compendium of Icebreakers, Energizers & Introductions

Activity Manual

Select from 75 quick exercises to break down barriers, increase motivation, and provide the best possible start to your training program. Compiled by a team of five trainers with a wide variety of experience, the games represent a rich mixture of styles and an extensive range of approaches. There is an index of activities by objective to help you choose the most appropriate activity for your application and fully reproducible participant materials are included to save you hours of preparation time.

Training Objectives

  • Break the ice
  • Liven-up sluggish sessions
  • Motivate participants
  • Switch attention
  • Prepare participants for the training at hand

Selected Contents

  • Active Relaxation
  • Anagrams
  • Blind Balloon Relay
  • Ego Ideal
  • House and Garden
  • I'm Somebody Else

  • A Compendium of Icebreakers, Energizers & Introductions $149.99 [Add to Cart]
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Whiteout Starter Kit - (Teamwork Game)

Team Adventure

The newest addition to the popular HRDQ Team Adventure Series™ is here! Introducing Whiteout, a thrilling new survival simulation that adds excitement and suspense to any team-building session. Whiteout is ideal for any group that works in a high-pressure environment, especially those who must make decisions amidst conflict.

The Scenario
You and your team are selected to pilot a new team-building initiative that starts with a dog-sledding trip through the wilds of Alaska. Normally this would be an opportunity of a lifetime. But for the past year, your team has been struggling with interpersonal conflicts and frequent disagreements, which has led to several missed goals and poorly executed projects. The thought of going on an Alaskan adventure with your team is stressful.

The morning of the trip is bright and beautiful, but the team quickly encounters an unexpected blizzard. Your team finds itself stranded in blinding snow. And then the worst happens. One of the dog sleds, including the driver and dogs, falls through ice into shoulder-deep water. The dog escapes unharmed, but the driver and guide are hypothermic and semiconscious.

Can your team overcome personal conflicts to survive?

Learning Outcomes

  • Illustrate the concept of team synergy
  • Develop and practice consensus decision-making skills
  • Learn how to manage and resolve group conflict
  • Hone group problem-solving skills
  • Improve communication

How It Works

Participants work both individually and as a team to determine the best course of action in an emergency situation. First they are required to make a crucial strategy decision from a range of seemingly viable options. Then they rank the value of the few survival items available to them in terms of their usefulness to the group as it carries out its chosen strategy. This format is designed to stimulate typical organization behavior – make a strategic decision, then execute it with the resources available.

White Starter Kit includes: 5 Participant Guides and Facilitator Guide.

Note: Order one Facilitator Guide per trainer and one Participant Guide per team member

Optional

Facilitator Guide:
Includes everything you need to run a successful training session from start to finish, including administrative guidelines, step-by-step facilitator instructions for a 2-hour workshop, Experiential Learning Model™, information about consensus decision making and synergy, a complete Microsoft® PowerPoint® presentation and slideshow, sample Participant Guide, reproducible masters, and more.

Participant Guide:
Scenario description, pressure-sensitive response forms, team discussion guidelines, team synergy model, team synergy score chart, team reflection questions, action planning, and more.

$199.99 [Add to Cart]

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Communication Derailed - (Game)

Sorting out how communication impacts organizations can be difficult. Communication is so pervasive in organizational work that we often overlook it as a source of problems.

Communication Derailed helps you tackle even the most challenging communication problems in today’s organizations. This popular simulation game challenges individuals to work in groups to design and/or construct a toy out of flexible toy pieces. Three modules – which can be run independently or in a series – demonstrate the profound impact of poor communication – and then teach the skills needed to communicate more effectively.

The Scenario

    Team Module:
    You work for the product development team at a toy company. Your team is asked to create a prototype for a new and different toy. You receive instructions from the CEO.

    Lateral Module:
    You are asked to complete an important specified project for the toy company. You must work together as members of 2 separate teams: marketing and production.

    Organizational Stress Module:
    As part of the production team, you and your team members must work together to assemble a specified toy prototype.

Learning Outcomes

  • Discover the impact of both effective and ineffective communication
  • Identify damaging communication techniques and environments
  • Learn to handle unique communication problems

How It Works

Participants work in groups to design and/or construct a toy out of malleable toy pieces. Each module takes 2-3 hours to complete and follows the same general framework, which consists of 5 parts: poor communication, midpoint debrief, effective communication, final debrief, and action planning.

Uses for Communication Derailed

Communication Derailed can be used as a stand-alone learning event or integrated into a larger training initiative.

    Team Module
    Designed to help new or existing teams to anticipate potential communication problems or surface current problems, this module teaches groups how to negotiate shared meanings, give and receive direct feedback, and share information freely. The module can also be used for general team communication skill building with participants who do not work together. Number of participants: Up to 3 groups of 4–7 people

    Lateral Module
    This module is appropriate for organizations that require cross-team or cross-departmental work and for those with scaled-back levels of management. In this module, participants will learn why teams that work together should align communication norms, discuss shared needs and goals, and clarify expectations. Number of participants: Even number of groups with 4–8 persons per group

    Organizational Stress Module
    Use this module in any organization that is about to undergo or is in the middle of major change. Participants will learn to seek and share needed information, communicate with empathy, and choose the best method for communicating. Number of participants: Up to 3 groups of 5–7 people

What to Order/Product Contents

Each Complete Game includes materials to simultaneously train 3 teams of 4-8 participants. All parts are reusable. For larger groups, order one Game Pack for each additional team of 4-8 participants.

Our Customer Service Team is available to assist you with determining your training material needs.

The Communication Derailed Complete Game includes:

  • 1 Facilitator Guide
  • 3 bags of reusable game parts
Facilitator Guide features (included in the complete game):
  • Step-by-step administrative guidelines
  • Theoretical background for game
  • Process models for each module
  • Reproducible participant materials (including roles cards and action planning worksheets)
  • Reproducible transparency masters

Optional Extra Game Pack

The Communication Derailed Extra Game Pack includes: Reusable game parts for one extra team of 4-8 participants

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Mars Surface Rover: Team Edition

Introduce basic teamwork concepts such as interdependence, common goals, continuing interaction, valuing diversity, and creating a supportive environment. First, participants work independently — each performing a confidential task for building a prototype astronaut vehicle. Then they complete the vehicle as a team, discussing ideas and sharing their individual expertise. Finally, participants evaluate and discuss 3 key elements of teamwork.

The comprehensive Team Version Facilitator Guide includes: administrative guidelines, theoretical background, Teams vs. Groups comparison chart, answers to frequently asked questions, debriefing questions, reproducible participant handouts.

Learning Outcomes:
Recognize the distinction between a team and a group, understand how teammates' responsibilities are interdependent, and realize the importance of continual communication within the team.

What to Order/Product Contents

Each Complete Game includes materials to simultaneously train 3 teams of 4-7 participants. All parts except for the Participant Guides are reusable. Participant Guides Refill 5-Packs and Extra Game Packs are also available for individual purchase.

For larger groups, order one Extra Game Pack for each additional team of 4–7 participants.

Complete Team Game includes:

  • 3 boxes of reusable parts (batteries included)
  • 3 Bags of reusable parts (batteries included)
  • 3 Stopwatches
  • 21 Participant Guides
  • 3 Calculators
  • 1 Tablet of 30 price sheets
  • 3 Sets of 6 reusable task sheets
  • 3 Screens
  • 3 Sets of blueprints
  • 1 CD-ROM
  • Facilitator Guide
  • Convenient tote

Optional:

Extra Game Pack (for one team of 4-7 participants): 1 box of reusable parts (batteries included), 7 Participant Guides, Stopwatch, Calculator, Screen and 1 set of 6 task sheets.

  • Mars Surface Rover: Team Edition $549.99 [Add to Cart]
  • Mars Surface Rover Extra Game Pack for TEAM Edition $175.00 [Add to Cart]
  • Mars Surface Rover TEAM Edition Participant Guide 5-Pack $40.00 [Add to Cart]
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50+ Activities to Teach Negotiation

This book contains a variety of fully reproducible exercises to teach and reinforce the skills necessary to be a successful negotiator. Each Activity includes a detailed description of the exercise, the steps to follow, additional resources and lecture notes for the trainer.

Training Objectives

  • Evaluate participant's current negotiation skills
  • Demonstrate behaviors characteristics of successful negotiators
  • Find creative new ways to approach problems
  • Assess how participants deal with conflict
  • Explore boundary role concept and its implications

Activities Cover

  • Planning negotiation
  • Creative thinking
  • Negotiating styles
  • Assertiveness
  • Questioning Techniques
  • Handling difficult people
  • Sales negotiation
  • Training Method

Exercises

  • Self-scoring surveys
  • Negotiation transcripts
  • Case studies

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Customer Service Excellence - Facilitator Kit

Excellent customer service begins with excellent communication. You build strong customer relationships by understanding the subtle things that make your customers respond positively (i.e., plenty of detail or a glossy overview). This powerful program explores the essence of customer service effective communication. The DISC learning assessment is used to provide insights into communication styles and to offer new opportunities for strengthening customer relationships. Upon completion, participants will be able to identify their own primary communication style and gain insight into their customers styles recognizing potential areas of interpersonal conflict and successfully tailoring their approach to alleviate concerns and meet the needs of their customers.

Facilitation Kit

The easy-to-use Customer Service Excellence Facilitator Kit includes materials listed below and must be purchased to order Participant Kits:

  • Facilitator Guide
  • PowerPoint Presentation
  • Online Tools
  • Participant Kit (See below)

Participant Kit Participant materials required to support the training program are user-friendly with information and tools that can be put into practice immediately. Each Customer Service Excellence Participant Kit includes:

  • 1 Participant Guidebook

  • Customer Service Excellence - Facilitator Kit $349.00 [Add to Cart]
  • Customer Service Excellence - Participant Kit $69.99 [Add to Cart]
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Common Currency: The Cooperative Competition Game

What is cooperative-competition? When teams act with a competitive spirit that motivates them to put forth their best efforts while cooperating on the achievement of similar goals, you’ve got cooperative-competition. And it can give your organization an edge over the competition. Common Currency uses the concept of cooperative-competition among teams to stress the importance of group interdependence. To win this game, each group must rely on collaboration with others to exchange information and resources. Thus, teams gain an understanding of the beneficial nature of competitiveness as they strive to do their best, while maintaining good working relationships with other groups.
  
All group interactions involve both task (outcome) and relationship (process) skills. Common Currency is an excellent tool to address all aspects of teamwork and strategic planning, including leadership development, open communication, conflict resolution, principled negotiation, problem solving, managing change, and decision making.
  
How the game works
 
Teams representing fictional countries must cooperate in trading coins and information while competing for the most valuable combination of coins.
   
Participants will:

  • Learn the basic principles of cooperative-competition.
  • Discover how cooperative-competition helps teams and individuals achieve the greatest results.
  • Develop the team and interpersonal skills that drive cooperative-competition.
  • Understand how cooperative-competition benefits the entire organization.
        

Change Variation Game
  
The concept of change and how it affects the process of cooperative competition can be illustrated clearly with this variation. The basic game instructions remain the same; however, teams must deal with changes in some of the original information. The new Information Cards affect coin combinations, bonus points, and the total number of coins allowed in the final collection. At this time, the change variation is included with the basic Common Currency game at no charge.

When to use Common Currency

This game is a flexible, team-based activity that utilizes a wealth of interpersonal and group-process skills. We especially like using it as part of negotiating and strategic planning workshops. But it’s ideal for a wide array of training topics. The Facilitator Guide includes debriefs for training in team building, communication, negotiating, strategic planning, decision making, problem solving, resource sharing, and more. Also included is a separate change module, which demonstrates the value of cooperative-competition in times of change.

Game Includes: - Order one Complete Game (#1301KT) for up to 8 teams of 2-6 players each. For additional groups or players, order an additional game kit. The Complete Game includes: color coins, information cards, identification flags and envelopes, scoring sheets, Facilitator Guide, and sturdy tote box.

  • Common Currency: The Cooperative Competition Game $299.99 [Add to Cart]
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The Strategic Leadership Game

If you're looking for an innovative and fun way to teach managers about the difference structure and support make in employee performance, it's time to play The Strategic Leadership Game. A full toolbox of ideas to help managers experience how leaders manage task performance.

The game consists of two rounds:

Game A simulates a typical task assignment. Participants are delegated a task with clear output criteria, but without any useful support or structure. They'll experience first-hand the performance pressure, anxiety and failure employees feel when assignments are handed over to them without appropriate instruction or feedback.

Game B also simulates a routine assignment. But participants are placed in pairs, one as manager and one as employee. The manager is responsible for supporting the employee's efforts. They'll discover how the appropriate type of leadership makes tasks easier to do and instills a sense of accomplishment.

Key Benefits

  • You hire people for jobs, but you manage their performanceof tasks.
  • Effective managerial leadership is making sure people perform the right tasks well.
  • It takes ongoing effort to manage peoples performance.

Includes: Tangram puzzle pieces, Leader's Guide, Work Orders Pad, Coaching Cards Pad, Master Solution Sheets (set of 5) and CD-ROM with slide/handout masters.

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Flight from Savo Complete Game

Send supervisors on a memorable exploration of supervisory skills with Flight from Savo, this exciting hands-on adventure game. Participants experience first-hand the fundamental supervisory skills presented in this Supervisory Skills Questionnaire: Guiding the Work, Organizing the Work, Developing Your Staff, Managing Performance, and Managing Relations.
 
The Scenario
 
On an expedition to study volcanoes, you and your group of scientists barely escape injury when your vintage World War II aircraft crashes on the remote island of Savo. The only way off the island is to construct a Stearman PT-13D plane from a cache of old parts discovered on the island. Can your supervisor get your group to build the escape plane in time — before the volcano erupts?
 
Learning Outcomes

  • Learn 5 fundamental supervisory skills
  • Practice the 5 skills in an engaging “live” group project
  • Receive direct feedback on skill strengths and weaknesses
  • Understand the challenges of being a supervisor
  • Determine which skills one can apply to be more effective on the job

How It Works
 
This exciting simulation game demonstrates how a supervisor puts the 5 key supervisory skills to work.

Presented with a predetermined set of toy parts and charged with building an escape plane, each group elects a supervisor who guides the construction project using the 5 supervisory skills. A series of “Setbacks” and “Lucky Breaks” both complicates and facilitates the group’s work, and challenges the supervisor. The simulation ends when the reconstructed plane is deemed airworthy.

After the models are completed (approximately 60 minutes later), participants take part in a group discussion on the use of the 5 supervisory skills used during the activity.
 
Uses for Flight from Savo

Flight from Savo is designed for supervisors with minimum to moderate experience, but it can also be used as a refresher for more seasoned supervisors. We recommend using the game in conjunction with our best-selling learning instrument, the Supervisory Skills Questionnaire. Based on the same model, the Supervisory Skills Questionnaire pinpoints skill strengths and weaknesses. Flight from Savo then offers supervisors a fun and interactive way to practice, experience, and discuss the key skills.

What to Order/Product Contents
 
Each Complete Game includes materials to simultaneously train up to 3 teams of 5-7 participants each. All parts except for the Participant Guides are reusable. Refill packs of 5 Participant Guides are available for purchase. For larger groups, order Extra Game Packs and Participant Guides. Our customer service team is available to assist you in determining your materials needs.
 
   The Flight from Savo Complete Game includes:

  • 1 Facilitator Guide
  • 3 sets of game parts
  • 21 Participant Guides
  • 3 decks of Lucky Break cards
  • 3 decks of Set Back cards
  • 1 mood-setting audio CD
  • 1 presentation CD
  • 3 laminated instruction cards
  • 1 stopwatch
  • 3 rubberized tablemats
  • 1 pad observer forms
  • 1 pad reflection questions
  • 1 plastic card case
  • 1 sturdy tote bag

Optional

The Flight from Savo Extra Game Pack includes: 7 Participant Guides, 1 set of game parts, 1 deck of Lucky Break cards, 1 deck of Set Back cards, 1 instruction card and rubberized table mat. ($150.00)

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50 Activities for Diversity Training

The 50 activities in this resource book has been tested with hundreds of participants to ensure their appropriateness and effectiveness for a variety of diversity training needs. Employees at all levels will be stimulated by interactively learning about cultural and gender differences and mastering new skills for communicating more effectively in our diverse workplaces. INCLUDES: 300 Pages, 3-Ring Binder

Activities Cover

  • Diversity icebreakers
  • Change
  • Communication
  • Conflict resolution
  • Gender at work
  • Culture and career transitions

Training Objectives

  • Illustrate how cultural differences may impact behavior
  • Increase awareness of the impact of culture in the workplace
  • Demonstrate skills for managing a culturally diverse work force
  • Address issues of gender in the workplace

Training Methods

  • Ice breakers
  • Participative exercises
  • Role-plays
  • Mini case studies

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Jungle Escape 4th Edition (Complete Kit)

A long-time favorite of customers — Jungle Escape is a fun and highly effective hands-on game that's perfect for introducing and reinforcing basic team skills.

The adventure begins when teams learn that their airplane has crash-landed in a remote jungle. To survive, each group must build an escape helicopter using spare parts, a diagram, and limited access to a completed model.

Learning Outcomes

  • Discover how teams function: Fragmented, Divergent, or Cohesive
  • Learn the group-process skills vital to effective teamwork, including communication, decision making, problem solving, and conflict resolution
  • Experience first-hand the impact of planning on group results
  • Understand the effect of individual behavior on group productivity

How It Works

This exciting simulation challenges participants to work together to complete a project under a deadline and with limited information.

Presented with a predetermined set of toy parts, teams must create a plan for construction and then build a helicopter to exact specifications. After the models are completed (approximately 30 minutes later), team members take part in a discussion about team dynamics and offer insights gained from the activity. When scores are compared, participants learn that typically the team that took the most time to plan builds the helicopter in the least amount of time.

Uses for Jungle Escape:

  • Kick off a team-building workshop or seminar
  • Introduce or reinforce basic team-building skills
  • Surface group issues or concerns that block team progress

    What to Order/Product Contents

    Each Complete Game includes materials to train up to 3 teams of 5-8 participants. All parts except for the Participant Guides are reusable. For training sessions with more than 3 groups, order one extra game pack per team. Refill packs of Participant Guides are available for individual purchase.

    Our Product Consultant Team would be happy to assist you in determining your materials needs.

    The Jungle Escape 4th Edition Complete Kit (Team and Interteam Versions) includes:

    • 1 Facilitator Guide (CD-ROM containing Microsoft® PowerPoint® presentation and reproducible masters)
    • 24 Participant Guides
    • 3 bags of helicopter parts
    • 1 facilitator model
    • Spare parts for lost pieces
    • Sturdy tote bag

    Optional

    Jungle Escape 4th Edition Extra Game Pack - $95.00
    (Includes: 8 Participant Guides, 1 bag of helicopter parts, and 1 laminated game card.)

    • Jungle Escape 4th Edition (Complete Kit) $415.99 [Add to Cart]
    • Jungle Escape 4th Edition Extra Game Pack $99.99 [Add to Cart]
    • Jungle Escape 4th Edition Participant Guide 5-Pack $40.00 [Add to Cart]
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    Compendium of Icebreakers Volume 2 Connections: 125 Activities for Faultless Training - Binder/Book

    Are you maximizing every opportunity to connect with participants before, during and after training? This is the key to optimizing the learning experience of every individual – and the focus of these 125 tested and proven-effective activities for trainers.

    The activities are grouped under five critical points of contact trainers have with participants:

    • Making Contact Before the Workshop includes activities a trainer can do after the participants are identified or selected.
    • Saying Hello at the Beginning of the Workshop presents activities for introducing the trainer, clarifying objectives and expectations, helping participants get better acquainted and leading warm-up activities
    • Making Transitions Within the Workshop offers activities for building on what participants have learned from the workshop and one another.
    • Saying Goodbye at the End of the Workshop focuses on activities that help participants review what has been learned, develop a plan of action, celebrate and receive awards.
    • Following Up After the Workshop includes strategies for reinforcing what participants have learned and ensuring continuous learning.

    Based on the principles of accelerated and adult learning, the activities have sound objectives. But they are also fun. Some utilize all the senses. Many get participants on their feet and moving around. Others encourage participants to reveal what they already know and apply what they learn.

    The activities are formatted for easy use with clearly marked objectives, best occasion to use them, group size, estimated time equipment and supplies needed and materials. Many of the activities have ready-to-use handouts.

    • Compendium of Icebreakers Volume 2 Connections: 125 Activities for Faultless Training - Binder/Book $99.99 [Add to Cart]
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    Grand Canyon Adventures

    Three new simulations! Now there are six realistic adventure simulations in all! Set in America's most popular scenic wonder!

    Take participants on an unforgettable learning adventure! Set in the Grand Canyon, these stimulating group activities provide an adventurous backdrop for enthusiastic participant involvement and memorable skill building.

    Use Grand Canyon Adventures for active learning in:

    • Creativity and Problem Solving
    • Collaboration
    • Teamwork
    • Leadership
    • Conflict Resolution
    • Consultation

    More than the usual consensus-building activities
    The creative design of the participant scenario booklets gives these learning activities a distinct advantage over other consensus-building simulations by supporting participants throughout the activity with helpful techniques and key learning points.

    Six related activities provide new training flexibility
    The Grand Canyon Adventures package includes three interrelated activities on problem solving, collaboration, and consensus decision making, which makes the program extremely flexible. Use all six activities with your entire team, or split up your group to focus on individualized skill development with a single activity.

    Inspiring DVD gets participants involved
    Start your session with The River Song, an 18-minute video which sets the scene for the simulations. It is an all-original, breathtaking video tour of the sites within the Grand Canyon where the simulations take place. It will motivate and focus participants on the activities, and ensure high-impact learning.

    Stranded in Grand Canyon
    A Creative Problem-Solving Adventure: In this activity, set on the Colorado River, the group must find its way out of the canyon using the problem-solving method provided. 1 “2 hours. (additional copies/ 5 pack $29.95 / Code SIGC)

    Incident at Elves Chasm: Action Plan
    Consensus and Consultation In this simulation, set on the Colorado River, a crisis has occurred and the group must build consensus and create a plan of action. 1 to 2 hours. (additional copies/ 5 pack $29.95 / Code IECAP)

    Incident at Elves Chasm: Priority Setting
    Consensus and Consultation In this simulation, a crisis has occurred and you as an individual and then with the group practice prioritizing. 1 “2 hours. (additional copies/ 5 pack $29.95 / Code IECPS)

    Hiking Out of Lava Falls
    A Creative Problem-Solving Adventure This activity, based on an actual event and set on canyon trails, gives team members practice in using a proven problem-solving model to accomplish their survival mission. 1 '2 hours. (additional copies/ 5 pack $29.95 Code GCHO)

    Up Deer Creek without a Boatman
    Collaboration Designed for two leaders or two teams, this exercise provides experience in working together and resolving conflict. Participants will assess their own effectiveness based on three measures of collaboration. 1 “2 hours. (additional copies/ 5 pack $29.95 / Code GCDC)

    Overboard in the Roaring River
    The Confluence of Crisis and Management This crisis management simulation, set on the Colorado River, gives groups practice in building consensus and action planning. 1 “2 hours. (additional copies/ 5 pack $29.95 / Code GCRR)

    Grand Canyon Complete Package Includes:

    • 10 copies of Hiking Out of Lava Falls simulation
    • 10 copies of Up Deer Creek simulation
    • 10 copies of Overboard in the Roaring River simulation
    • 10 copies of Incident at Elves Chasm: Action Plan simulation
    • 10 copies of Incident at Elves Chasm: Priority Setting simulation
    • 10 copies of Stranded in Grand Canyon simulation
    • Scenic 18-minute full color video, The River Song
    • Comprehensive Leaders Guide which includes detailed debriefing suggestions, instructions for leading adventure simulations, and valuable tips on involving and motivating participants.